![]() You can change everything by hand, but primarily you don't have to do anything at all, it always fits. Any suggestions (Its on Windows, no need for cross platform support. I dont think there is an attribute or default Purebasic command I can (ab)use. The text size is adjusted automatically, also the alignment and padding. So what I want is to color the background of the tab Green, well, green (not the whole panel, just the tab). ![]() The same with the Font Flags, you can specify them, but you don't have to. Yes and you don't need to load any fonts at all, if you want to use a special one, just enter its name. The problems start with the automatic fitting of the text, text length and text size for multiline texts and continue with the fitting and alignment of the text. Really good codes become very large and complicated to code very quickly The next days there will be a whole bag of new incredible text functions for and without gadgets.Ĭustom gadgets are often created canvas based.īut if you want the perfect look and feel of the OS, there is no way around ButtonImageGadgets.įor your problem just look for StretchText Gadget, or any other Several authors, as well as myself, develop new functions and add extensions for the GFX_Wizzard_BF. ![]() The first address for such things is the GFX_Wizzard_BF, which you can not deny. ![]() Well, of course it is not so easy to find something suitable, these things are often well hidden. Repeat : Until WaitWindowEvent()=#PB_Event_CloseWindow StopDrawing() : ok=ButtonImageGadget(gad,x,y,w,h,ImageID(text),flags) If font=#PB_Default : font=GetStockObject_(#DEFAULT_GUI_FONT) : EndIfĭrawText(w/2-TextWidth(text$)/2,h/2-TextHeight(text$)/2,text$,fgcolor,bgcolor) If fgcolor=#PB_Default : fgcolor=GetSysColor_(#COLOR_BTNFACE) : EndIf If bgcolor=#PB_Default : bgcolor=GetSysColor_(#COLOR_BTNFACE) : EndIf I'm pleased to announce that PureGDK is now ready for sale! The PureGDK Upgrade is available at now and will also be available on The Game Creators website as both an Upgrade and a Standalone package.Code: Select all Procedure ButtonGadgetColor(gad,x,y,w,h,text$="",flags=0,fgcolor=#PB_Default,bgcolor=#PB_Default,font=#PB_Default) The difference between the 'Standalone' and the 'Upgrade' is that the Standalone does not require DarkBasic Professional to be installed prior to installing PureGDK. The necessary components are bundled with the installer. The Game Creators is the exclusive distributor of the Standalone package so if you do not already own DarkBasic Professional and don't want to purchase it as an individual product (it will come bundled with the Standalone anyways) then you'll have to wait a little longer.Ī demo of PureGDK is available for download at. More information about PureGDK can be found in the official thread: Because the trial of DarkBasic Professional is version 6.2 which is incompatible with PureGDK, the PureGDK demo is based off of the Upgrade version and requires DarkBasic Professional 6.7 or higher to be installed.Ī standalone demo will be available once the trial version of DarkBasic Professional has been updated. Everyone who participated was a great help squishing bugs! Special thanks to all of the PureGDK beta testers. PurePlugin simplifies the process of writing plugins for DBP in PureBasic. It's a great solution if you want to make plugins for your projects but you still program in DBP. It lets write everything in PureBasic just like you would in DBP but using the powerful PureBasic language instead. It's similar to DarkGDK but it differs in that it's compatible with all DBP plugins, it uses the same core as DBP so updates don't lag behind like DarkGDK, and because it's a BASIC dialect it's much easier to program. SetGadgetColor() Syntax SetGadgetColor(Gadget, ColorType, Color) Description Changes a color attribute on the given gadget. I've also made improvements to certain characteristics of the DarkBasic Professional language.
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