![]() Pawns now change target automatically to closest foe more often. Pawns now prefer to shoot at closest target. More tools to deal with corpse inventory. Helps to give better gear for NPCs if you are using modded elements.ĭowned and killed pawns don't burst in a bunch of loot all over the place. Now your colonists can put their science and/or shooting skills to use and calculate accurate mortar shots!Īpply balancing allowance factors to NPC equipment. Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.Ĭhanges how friendly fire works, allowing you to customize or remove it entirely. ![]() Bionics and Armor become far more important Medical aid will be more necessary in the field ![]() Organs are critical wounds and more likely to be hit Pawns are more likely to be shot in the torso Pawns are less likely to lose small limbs Increase pain and bleeding rates to Human pawns from most damage types This mod makes it so that people will no longer instantly die when their vital capacities reach zero. Personally I set death on down to 50% chance in settings.Īllows your colonists to remember their position during base defense. This mod gives you options to tailor the death-on-down chance to your preference. force jobs so they get uninterrupted attention give orders to multiple colonists at once position your drafted colonists along a line I set my chance to 75-100% of the raiders being downed or dead. You can edit the rate at which raiders will flee. Some mods in collection are incompatible with CE. Pawns should not wear mod apparel and no current raids. Tired of the typical Vanilla combat? Want compatibility? This collection of mods will greatly change up Vanilla Combat, and requires no compatibility tomfoolery.Īll mods in collection can be added mid-game.
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